Thursday, February 3, 2011

Incorporating Feedback

While my initial research on the corridor map method (CMM) and knowledge-based probability maps was helpful in understanding the latest research developments in stealthy pathfinding, I realized this week that these approaches may not be the best starting point for my project.  Feedback from Joe and Norm suggested that I look into behavior trees as a way of representing the behavior of my stealth agents.

After meeting with Joe this week, I got a better sense of how to break down my project.  I will need to spend some time setting up my development framework and learning the tools (C# and Unity) I need for my project.  This week, I will play around with C# and Unity, try to create a 2D map in Unity, and draft a behavior tree for feedback.

2 comments:

  1. I sent you the simple RoombaDemo, I think an another easy win would be to sketch out a simple starting tree for some behaviors for your agents and post the sketch on a blog post. That will let us debate about what to incorporate into the agent, etc... while you get the simple example working and a basic map loader in Unity for your worlds.

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  2. Joe showed me the Roomba demo too - it will help!

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