A quick summary of my senior design project:
In many games today, NPCs must move in the world without being detected by the player or other NPCs. These games required NPCs to be intelligent in evasion and avoidance. The purpose of this project is to develop a general AI for intelligent sneaking and hiding behaviors for agents in games. The agents will navigate around moving obstacles in a 2D plane to arrive at a target location undetected. This algorithm can be plugged into any game requiring stealthy NPC behavior.
The algorithm will be demonstrated in a game overlay where an agent must complete a “capture the flag” task that requires it to navigate through an environment with patrolling guards and obstacles.
My design document can be found
here.
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