Thursday, February 10, 2011

Behavior Tree

This week, I developed a first draft of a behavior tree to model agent behavior.  Behaviors I considered included: walking, changing speed, hiding, fleeing.  These behaviors react to changing conditions in the environment, specifically with respect to the location of enemies.  It's still a rough model, so I welcome any feedback/ideas!



1 comment:

  1. Lilian this is great so far.

    I think Norm and my greatest comments were seeing if you could get a simple 2D example going in Unity. It can even be an A* simulation for now.

    and adding more detail to your behavior tree
    For example: flee? I am sure entails a couple actions,

    ReplyDelete