This week, I developed a first draft of a behavior tree to model agent behavior. Behaviors I considered included: walking, changing speed, hiding, fleeing. These behaviors react to changing conditions in the environment, specifically with respect to the location of enemies. It's still a rough model, so I welcome any feedback/ideas!
Lilian this is great so far.
ReplyDeleteI think Norm and my greatest comments were seeing if you could get a simple 2D example going in Unity. It can even be an A* simulation for now.
and adding more detail to your behavior tree
For example: flee? I am sure entails a couple actions,